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A Map of Ladies Death & Death Magics I Have Loved & Black Gate Reading!

Two things that the wonderful people at Rebellion Publishing (Solaris) offered for me to try for my book-launch week was: a listicle for SciFi Now on any topic of my choosing, and a short piece of Gizmoda’s i09.

Other than blogs–and that one article I wrote for Apex a few months ago–I rarely write non-fiction. It’s this whole new world for me! It takes hours!

For my listicle, I wanted to do something more than “Five Books About Necromancers I’ve Loved” which, you know, has already been done. And also, I don’t read that many books about necromancers. But I do recognize, in my long relationship with fantasy novels, games, and movies, that there were acts of “death magic” (or death-adjacent magic at least) that have come to influence me in ways I haven’t even begun to parse!

So I wrote “Five Death Magics I Have Loved” first, though it came out second! In fact, it just went live today!

Luminaries mentioned: Tamsyn Muir’s Gideon the Ninth, certain cantrips in Dungeons and Dragons, Marisha Ray’s character Laudna in Critical Role (campaign 3), Garth Nix’s Sabriel, Ilona Andrews’ necromancer George in The Edge series, Raistlin Majere in the Dragonlance Chronicles, the board game Mysterium, & MORE!

After that, I wrote something called “A Map of Ladies Death,” which just went live yesterday at Gizmodo. This one took longer, and I deleted a lot and rewrote a lot, and I still feel I have left too much out, and I have so much more to say, and really, I wish I were a cartographer!

Taking a page from Rebecca Solnit’s “City of Women” (and with the help of many of YOU), I pieced together an imaginary subway map of female Death figures in fantasy. Everything from Niki de Saint Phalle’s Death sculpture, to Nnedi Okorafor’s Onyesonwu Ubaid in Who Fears Death to Neil Gaiman’s Death of the Endless in The Sandman, from Terry Pratchett’s Susan Death in Soul Music to Seanan McGuire’s Nancy in Every Heart a Doorway to Garth Nix’s Old Kingdom books, etc. I had so much fun writing it!

In the comments of the article, someone mentioned “Come Lady Death,” by Peter S. Beagle, which I wish I had known about to mention, so I’ll do that here.

Oh, and while I’m here, may I direct you to a very lovely and celebratory reading that John O’Neill at Black Gate Magazine hosted? It includes SFF writers Martha Wells, James Engle, Sarah Avery, Zig Zag Claybourn, and Howard Andrew Jones–as well as yours truly, C. S. E. Cooney! Watch here!

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Must-Have Monday #81

TEN new SFF books this week, including my fave of the year so far!

Must-Have Monday #81

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The Most Perfect Book to Ever Book: Saint Death’s Daughter by C. S. E. Cooney

If you crossed Catherynne Valente with N.K. Jemisin, you might be lucky enough to get something almost as extravagantly epic as Saint Death’s …

The Most Perfect Book to Ever Book: Saint Death’s Daughter by C. S. E. Cooney

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Saint Death’s Daughter by C S E Cooney (ARC)

A copy of this book was very kindly provided me by the publisher. I can’t promise that this didn’t influence my feelings about it, but a book is a …

Saint Death’s Daughter by C S E Cooney (ARC)

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Upcoming Events (Virtual and Otherwise)

Friday April 8th: (virtual) Writers in the Air
8 PM EST

Authors Lisa Bradley, C. S. E. Cooney, Vida Cruz, Gwynne Garfinkle, Carlos Hernandez & Cassandra Khaw read to you from work published in 2021 and 2022.

Register for free at our Eventbrite Page!

Thursday April 14th (virtual): Kew and Willow Panel: Expanding Fantasy: How the New Garde of SFF Writers is Making SFF More Inclusive
Thursday, 4/13 at 7 PM EST

Authors Rob Cameron, C. S. E. Cooney, Anya Josephs, Mimi Mondal, and Carlos Hernandez (moderator) talk about SFF and representation, hosted by Kew and Willow Bookstore.

Register on Kew and Willow’s Crowdcast!

April 22nd-24th (IN PERSON!!!) Planet Comic Con Kansas City

Carlos and I will be hanging out with our publishers at Outland Entertainment, demoing our TTRPG Negocios Infernales, and perhaps a few other events. More info to come!

May 6th, 6 PM: (IN PERSON!!!) Saint Death’s Daughter Author Talk and Q&A (and kind of my BOOK LAUNCH!) at The Savoy in Westerly!

Soon, soon, SOON–on April 12th in the States and April 14th in the UK–the decade-and-a-half work that is my novel Saint Death’s Daughter will be OUT IN THE WORLD!

Hopefully, we shall be celebrating that in OH SO MANY WAYS! One of them is our in-person BOOK LAUNCH with my friends in Westerly (and hopefully, from New London, Norwich, Kingston, and maybe a few folks from around Providence and Boston, if one can entice them out!)

I AM SO EXCITED TO SEE MY FRIENDS AND CELEBRATE IN MY FAVORITE TOWN IN THE WORLD!

You can pre-order Saint Death’s Daughter from The Savoy (my former local indie bookstore when I lived in Westerly, workplace of the GREAT JESSICA P. WICK), or from Kew and Willow (my current local indie bookstore). Or from YOUR local indie bookstore! Or to support indie bookstores at bookshop.org! Or from any of these places that our Simon and Schuster distributors list!

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Seeress at Dawn

A poem for Sharon Shinn

Inspired by the Elemental Blessings she drew on March 28th, 2022, precisely 11 hours before this was written

the seeress sleeps on her couch of coins
lumpy pillow, cold, but comfort still
each coin of a thousand etched in blessings
some fresh-minted, most tarnished
a scattering as ghost-worn as she

she wakes, stretches
her skin freshly impressed
with wave, wind, wood
fire and earth
(and also the extraordinary)

before these red marks fade
before this aubade of temporary tattoos
plump themselves forgotten
she takes stock of what must not be taken for granted:
time, triumph, synthesis
the great powers of intellect and integrity
of restlessness, of serenity
soft graces and invisible benisons
the bedrock floating between lake and lava
and steadiness
and breathing

she rises, our seeress
goes about her duty
sore from sleeping on so many bright blessings
raw from such a sound sleep
such a round and cutting sleep
far from the downy comforts of childhood
and the wide mattresses of wilder years
far, even, from the vigil pallet laid down near sickbeds
she rises, leaves her couch of coins
trailing blessings
from the hem of her night rail

after all her many beds
in all her many houses
this is what is left: her temple
bone and blood, breath and thought
and this flesh
that moves more slowly now
deliberate, and with such care
all but bruised with blessings

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Dark Breakers: Blurb and Review Round-Up

Cover art by Brett Massé

Dark Breakers is on sale in many, many places books are found. Ask your local indie, or take your pick from:

Hardcover: Barnes & Noble | Amazon | Amazon UK | Amazon CA | Amazon FR | Amazon DE | Amazon AU | Bookshop

Trade Paperback: Barnes & Noble | Amazon | Amazon UK | Amazon CA | Amazon FR | Amazon DE | Amazon AU | Bookshop

Ebook: Amazon | Amazon UK | Amazon CA | Amazon FR | Amazon DE
Amazon AU | Nook | iBooks | Kobo | Google Play | Weightless


BLURBS

“Welcome to a Gilded Era like you’ve never before known and will never be able to forget. C. S. E. Cooney’s Dark Breakers will transfix and transform you, and, should you chance upon its characters in a glittering hallway, you had best be wearing your fanciest moonlight, and be ready to dance. If Titania herself were to commission a book, it would be this one.”

—Fran Wilde, two-time Nebula Award-winning author of Updraft and Riverland

“C. S. E. Cooney’s prose is like a cake baked by the fairies—beautifully layered, rich and precise, so delicious that it should be devoured with a silver fork. Since you can’t eat Dark Breakers, I suggest you read it slowly, savoring every slice. And if it gives you strange dreams—well, what did you expect of fairy cake?”

—Theodora Goss, World Fantasy and Mythopoeic Award-winning author of The Extraordinary Adventures of the Athena Club series

Dark Breakers is a magnificent parure of novellas and matched stories, a suite of jewelled and velvet tales, delicately linked and ferociously glittering. A baroquely intense confection with a core of typewriters and coal fortunes, Dark Breakers is compounded of voluptuous invention and ferocious structural loves—for new romances and old friends, for the works of hands, for mortality and its gifts, and all the possibilities of worlds bleeding, weeping, wandering into each other’s arms.”

—Kathleen Jennings, World Fantasy Award-winning author of Flyaway

“Few people create worlds as lavish and sensual as those that spring from Cooney’s effervescent imagination. Her writing isn’t so much inspirational, but inspiration itself: gentry-magic spun into pages and paragraphs of glittering, fizzing, jaw-dropping beauty.

—Cassandra Khaw, British Fantasy Award-nominated author of The All-Consuming World

REVIEWS

“Throughout, Cooney’s descriptions are extravagant and gorgeous, and the musical cadence of her prose makes it exceptionally easy to be drawn into the worlds she weaves. Though the focus on worldbuilding sometimes eclipses narrative consistency and plot development, the rococo flourishes and delicious sensory description anchor the overarching story nicely as its different strands come together. Romantic fantasy readers will find a lot to love.”

Publisher’s Weekly

“…lovely, extravagant, colorful, passionate–like all of Cooney’s work.”

Rich Horton’s review in Issue 733 of Locus Magazine

“…Cooney is the Mistress of the Liminal; her words and imagery thrive in the borderlands, the middle spaces where wildly different visions of life and creation, different understandings of responsibility and obligation, and different cultures, politics, and systems of power come together in interactions strange, beautiful, and dangerous.”

SFF Librarian’s review on Ancillary Review of Books

“…Cooney loves words. Not love as in the sound of her own voice, but in the willingness and ability to surprise herself, to find not just a serviceable word but — as befitting a love affair — the rapturous one. When I imbibe her rhythmically-composed sentences, her judicious one-liners sharp as Prince’s syncopation (all tied to her enthusiasm for playfulness) I feel her love and am in love myself.”

Zig Zag Claybourne’s “unabashed glee” on Black Gate Magazine

“…This book is jewel-tones and gilt and bells of bone. This book is secrets and yearning, terror and triumph, wonder and wildness. This book is a whisper and a song and a howl…”

Siavahda’s review in Every Book a Doorway

“…Worth the wait. These stories beautifully illustrate the overlapping layers of creativity, love, ambition, and self-identity that propel us as individuals and thus as a society.”

Anthony R. Cardno’s review on anthonyrcardno.com’s Book Reviews

“…I’ve been taking my time reading it, trying to make it last as long as possible because this book is as tasty as ice cream and as dizzying as an entire bottle of wine.”

Kathryn Adams’ review at Pixelated Geek
Illustrations by Brett Massé

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Infernal Boskone: Our Writing Workshop and Game Demos for Negocios Infernales

It is 9:38 PM on Saturday night, and Carlos and I are officially done demo-ing our game Negocios Infernales at Boskone.

The convention was so generous as to give us THREE demo spots, right in the game room. We had any number of tables at our disposal, and three 50-minute spots to show newcomers some of the mechanics, ideas, and mini-games that make up the whole Negocios Infernales TTRPG that we’ve been designing together, forthcoming soon from Outland Entertainment.

Not only did we have demo spots, but they gave us a slot to do a writing workshop called “Using Games to Write,” where we hosted one of our Infernal Salons (as we did at WindyCon in November, and during the Strange Horizons fundraiser in October as well), wherein we drew cards for our participants, set a timer, and wrote to the prompts offered, then immediately took volunteers to read what they had just written aloud. Pretty much everyone who wrote read.

And it was, as usual, surprising and glorious. I suppose it shouldn’t be surprising anymore, but beauty and craftsmanship is always sort of freshly astonishing, isn’t it? Like… you don’t get tired of a really spectacular dawn, no matter how many you’ve seen.

Carlos and I wrote to prompt too, in solidarity. I was going to type mine up here for you, but both he and Robert V. S. Redick insisted over dinner that it need just a bit of polish to be complete flash story… And that I needed to send it out for publication and thus not put it on my blog, so… Sorry.

However! I wanted to share with you two of the different Character Creation sheets I made during two of our demos. The first demo was so full that all Carlos and I had to do was run them all through the act of Character Creation, but for demos two and three, there were fewer people, so we got to participate. ALWAYS A PLEASURE.


For the afternoon session, I created GOLFILLA “FILLA” DE LA CALLE

With the other players during the “Character Creation” mini-game, we each took turns drawing four cards, one each for MOTIVATION, ROLE IN COURT, MAGIC, AND DOOM. (See below for more about the seven suits of La Baraja del Destino.)

Negocios Infernales is a game where players have perfect information about each other, though the characters may still keep secrets. We can use any part of the card–the suit, the adage, or the image–to inspire our role-playing, or–at this stage–our character creation.

MOTIVATION is your character’s engine: what gets them revved up, what drives them to do what they do, to go where they go, what stops them cold.

I drew a Sangre card that read: You will see your true reflection in the edge of an axe.

My Motivation, therefore, was: Whoever I am, I have never seen it reflected in my own appearance. I wear my skin like an ill-fitting garment, handed down to me from a house of charity, cast off a hundred times till it is mostly patch and vermin. I want better. I want a reflection I find beautiful.

ROLE IN COURT is exactly that: but it is also my secret “Clark Kent-like” identity. La Reina needs a legit reason to keep her secrets wizards around. If word got out that the uber-religious queen of zealous Espada kept wizards in her court, we all would get auto-da-fé’d back into last year (before the aliens came).

I drew a Lágrimas card that read: After the world ends, you won’t mind rainy days.

My Role in Court? Minister of Drains. An over-fancy title for the court plumber. It was not long ago that Espada was open gutters and cesspits, but the sewer system isn’t as yet incredibly sophisticated. I’d like to change that. THE CLEANEST DRAINS IN THE WORLD.

MAGIC. Keeping in mind our characters’ Motivations (and that, as wizards we are the type of people who would willingly “sell our souls” to “devils”–i.e., aliens, but we don’t know that–to gain “magical” powers), we choose our Magic next. It’s a demi-god/X-Man level of power, not a godlike/Supermaan level of power. It has to be able to be active and useful in the moment of roleplay, used to solve a variety of problems.

I drew a Hueso card, which read: Ruins are ruins for a reason.

In the excitement of the card draw, I began to riff on what I saw, forgetting to consult my actual motivation. You can see where I crossed out my first thought and spun it into the next iteration. If we had gotten to the roleplay (we only had a 50-minute demo, so we just did Character Creation and World-Building at Boskone), I might have tweaked it further. As it was:

Initially: I can find the weakness in structures–organic or otherwise–and encourage them. Speed illness, bring decay, age out of time, scour and flense to the bare bones beneath. Then, later: But also: find flaws to fix them. (This, I thought, would be useful as a plumber, and as a person who has problems with their own appearance.) Organic and otherwise (architectural, for example.)

DOOM operates mechanically–if it fires at all–much later in the game. It’s a way to forestall a lose condition by personal sacrifice. Whether or not your wizard would choose to “activate their Doom” for this reason is another matter entirely. Suffice to say it acts like a sword of Damocles hanging over your wizard’s head. For their part, the aliens would have given you your “powers” freely, with no strings attached. They just want you to evolve and join the Cosmic Consciousness. You, however, are constrained by your culture and belief systems to believe that you deserve terrible things to happen to you because you “sold your soul to devils.” You INSISTED on a Doom.

Mechanically, a Doom cannot result in the death of your character. (You still have to be able to play!) Oh, no. It’s a fate WORSE than death. A living (and intimately personal) hell.

I drew an Aire card that read: There cannot be a soul. There must be a soul.

Keeping in mind my Motivation, my Doom was thus: At the moment of my Doom, the person I have always wanted to be will walk out of my body, separate from myself but full-formed. I can never become them. They are their own being: a lost possibility, an eternal reminder.

I really liked my “Golfilla” character. Poor tragic plumber! I should have liked to see what shenanigans she and her co-wizards got up to!


A few hours later, for our evening demo, I made a character for ESTRELLA DE LA VEGA, LA DOÑA DE LA TAPIZ!

I must have gotten really warmed up by that evening (it was a long two days of delicious workshops, concert rehearsals, panels, readings, and my DARK BREAKERS BOOK LAUNCH), because I REALLY enjoyed our third and final demo!

For MOTIVATION I drew an Espacio card that read: Tools re-write reality. (I was particularly pleased with this draw, as it had been one of the three I’d gotten during our workshop, and resulted in a piece of flash fiction only the day before!)

Concentrating at first mainly on the Espacio border, I wrote: There are fish in the sky! Faces in the stars! Every star is a lamp lit to light the darkness of another world. These are things I’ve known since childhood. These are things my family laughed at me for. For these thoughts, I am reviled. But I’m right! I know I’m right!

For ROLE IN COURT, I drew and Aire card: The soul loves all. The mind, but some.

For this one, I focused deeply on the thread, the mouth. I was reminded of a Jessica P. Wick story. I wrote: “I am la Reina’s Doña de la Tapiz. I embroider promises in the flesh, punishments, debts, forgiveness. I stitch lying lips closed, a mark over the heart of a celibate dedicating themselves to the goddess. I stitch the left hand of a debtor, the right hand of the newly married…

(I was so excited about this, I wanted to go on. Think of Ugolin stitching Manon’s ribbon over his heart in Manon des Sources, shouting, “Je t’aime, Manon! Je t’aime!” Yeah. That’s the stuff.)

For MAGIC, I drew a Hueso card that read: Will you die at once, or by degrees?

(Note: when the aliens give us wizards “magic,” it can also be a piece of tech, not necessarily a power we make happen with our minds. Both are allowed! I was playing around with tech this time, inspired by the execution’s hood and cloak. I was thinking both of my Motivation and Role in Court this time, while imagining what my character would “barter her soul” for.)

I wrote: I was given a black cloak and hood by the Benefactors, stitched of a material black as the sky between stars. It is impervious to destruction. It is buoyant in water. It flies. It conceals me in darkness. It enables me to slip through shadows into other places–not always the places I intend to go. (Also, I haven’t really gotten a hang of the whole flying thing.)

Note: it is fun to have a power that you can easily see backfiring. It can also be hilarious in-game, especially when you fail a magic check!

Lastly, for DOOM, I drew a Rayo card that read: Is that the cry of a dying star?

Thinking particularly of my Motivation, I wrote: On the day my Doom befalls me, I hear and see the death of the stars in real time. Their cries reach me: the great collapse into singularity, the crushing, universe-bending well. How they scream. How they scream.


I wish I could tell you all our World-Building we did in the last two demos, but since we each acted as a scribe for one of the other players, each of our personalized Espadas was scattered in different packets that the players got to take home.

In the game itself, there would be one shared sheet for World-Building that would be part of that game’s memento: a collaboration between all players, kept in the “Annals of Espada.”

It was REALLY cool though.


A Little More about 7 Suits of La Baraja del Destino:

🧜🏾‍♀️ LágrimasThe Tears of Life
Things break. The world is full of melancholy. But tears can be joyful. Pain can save us. Our insignificance is both woe and comfort. And one never knows what strange secrets the unfathomable seas may hold.


🐷 CarneThe Meat Of Life
Carnality, desire of the flesh, consumption, gluttony. The triumph of self-interest over community. The instinctual and the impulsive. Whatever else we are, we are always our bodies.


❤️ SangreThe Blood of Life
Loyalty, affiliation, kith, kin, connection. Sacrifice and duty. Some ideas are worth dying for. The desire to be moral, even though you fall short so very, very often. 


💀 HuesoThe Bones of Life
We all must perish. Time is relentless, aging and weakening inevitable. What shall be your legacy? Focus on the big picture. Stay strong: until you can’t. And then, when it’s time, die well.


🌬 AireThe Breath of Life
Intellect, religion, philosophy, art. Dreams, plans, life’s vicissitudes. Fate, ever capricious, blows us to and fro. Rarefied beauty; unspeakable nightmares. And at the center of it all, your soul.


⚡️ RayoThe Spark of Life
Raw power, elemental forces, energy, electricity, fire. The engine of both miracles and cataclysms. The hidden reserves raging in every living thing. And sometimes, those reserves are unleashed: with wild, unpredictable results!


🛸 Espacio: The Spaces Between and Beyond

The immensity of the cosmos humbles us. But if we continue to build marvelous tools and ask hard questions, perhaps someday we will better understand both the universe and our own recondite hearts.

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Carlos Hernandez’s Boskone 59 Schedule

Carlos’s Boskone Schedule!

Using Games to Write 
Format: Workshop
18 Feb 2022, Friday 17:00 – 17:50
Marina II (Westin)

Writers have a long tradition of using games, competitions, and other playful activities to inspire their writing. In this workshop, we will be using the cards for a roleplaying game that C. S. E. Cooney and Carlos Hernandez are developing — macabre and ghoulish things, these cards! — to inspire participants to write. Then, we’ll have a mini-salon where participants can share the fruits of their gamic inspiration! [No sign-up required! No limit on people who can attend!]

C. S. E. Cooney, Carlos Hernandez

Negocios Infernals Demonstration (Fri Session) 
Format: Demonstration
18 Feb 2022, Friday 20:00 – 20:50
Harbor III (Westin)

A game that centers around The Deck of Destiny, consisting of 70 cards. Much like fortune tellers read cards to portend futures dire and blissful, the players interpret the cards they…

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Boskone 59 Schedule

Using Games to Write 
Format: Workshop
18 Feb 2022, Friday 17:00 – 17:50, Marina II (Westin)

Writers have a long tradition of using games, competitions, and other playful activities to inspire their writing. In this workshop, we will be using the cards for a roleplaying game that C. S. E. Cooney and Carlos Hernandez are developing — macabre and ghoulish things, these cards! — to inspire participants to write. Then, we’ll have a mini-salon where participants can share the fruits of their gamic inspiration! [No sign-up required! No limit on people who can attend!]

C. S. E. Cooney, Carlos Hernandez

Negocios Infernals Demonstration (Fri Session) 
Format: Demonstration
18 Feb 2022, Friday 20:00 – 20:50, Harbor III (Westin)

A game that centers around The Deck of Destiny, consisting of 70 cards. Much like fortune tellers read cards to portend futures dire and blissful, the players interpret the cards they draw to determine their magos’ successes, failures, and fates. Together, the magos quest on behalf of Reina Resoluta to save Espada — or, depending on the luck of the deck, just to save their own skins. Players are magos who think they have sold their souls to the aliens in exchange for powers. In reality, they are auditioning for the privilege of joining the “cosmic consciousness” of the aliens, thereby beginning humanity’s next evolution. Please note that this is not a full game, but a demo showing you how it’s played. This session will cover character creation and world building. [3 – 16 players. You must be 18+ to play this game as it is rated M. Intermediate.]

Carlos Hernandez, C. S. E. Cooney

The Next Sound You Hear: SF/F/H Audiobook Recommendations 
Format: Panel
19 Feb 2022, Saturday 12:00 – 12:50, Carlton (Westin)

Audiobook fans are always looking for knowledgeable suggestions when it comes to books, authors, and narrators. Want more of the same, but similar? Or something really different? Our panel shares some carefully curated audiobook recommendations. 

Erin Underwood, Tonia Ransom (NIGHTLIGHT Podcast), C. S. E. Cooney, Mur Lafferty

Negocios Infernals Demonstration (Sat Aft Session) 
Format: Demonstration
19 Feb 2022, Saturday 16:00 – 16:50, Harbor III (Westin)

A game that centers around The Deck of Destiny, consisting of 70 cards. Much like fortune tellers read cards to portend futures dire and blissful, the players interpret the cards they draw to determine their magos’ successes, failures, and fates. Together, the magos quest on behalf of Reina Resoluta to save Espada — or, depending on the luck of the deck, just to save their own skins. Players are magos who think they have sold their souls to the aliens in exchange for powers. In reality, they are auditioning for the privilege of joining the “cosmic consciousness” of the aliens, thereby beginning humanity’s next evolution. Please note that this is not a full game, but a demo showing you how it’s played. This session will cover character creation and worldbuilding. [3 – 16 players. You must be 18+ to play this game, as it is rated M. Intermediate.]

Carlos Hernandez, C. S. E. Cooney

Group Reading (Fantasy): E.C. Ambrose, C.S.E. Cooney, Tim Griffin, Sarah Jean Horwitz 
Format: Reading
19 Feb 2022, Saturday 17:00 – 17:50, Griffin (Westin)

E C Ambrose (Rocinante Books) , Tim G222, C. S. E. Cooney, Sarah Jean Horwitz

Negocios Infernals Demonstration (Sat Eve Session) 
Format: Demonstration
19 Feb 2022, Saturday 20:00 – 20:50, Harbor III (Westin)

A game that centers around The Deck of Destiny, consisting of 70 cards. Much like fortune tellers read cards to portend futures dire and blissful, the players interpret the cards they draw to determine their magos’ successes, failures, and fates. Together, the magos quest on behalf of Reina Resoluta to save Espada — or, depending on the luck of the deck, just to save their own skins. Players are magos who think they have sold their souls to the aliens in exchange for powers. In reality, they are auditioning for the privilege of joining the “cosmic consciousness” of the aliens, thereby beginning humanity’s next evolution. Please note that this is not a full game, but a demo showing you how it’s played. This session will cover character creation and worldbuilding. 3 – 16 players. You must be 18+ to play this game as it is rated M. Intermediate. 

C. S. E. Cooney, Carlos Hernandez

Brimstone Rhine and Friends in a Concert to the Stars! 
Format: Concert
20 Feb 2022, Sunday 13:00 – 13:50, Harbor I (Westin)

Join C. S. E. Cooney (singer/songwriter “Brimstone Rhine”) and friends as they perform songs of science fiction, myth, magic, and speculation — possibly with a dose of poetry and drama thrown in!

C. S. E. Cooney, Carlos Hernandez, Dr. Mary Crowell

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